I just did a new blog post about this, and I put the hands below in to give a kind of practical demonstration, even without counting anything, of how other player action affects the decisions we make on 3rd. I put the 3rd streets of these hands on the blog and thought I'd just post them in here for reference.
If you don't know the difference between Absolute and Relative Hand Value, go to the blog and read this. Links to the original Razzmath articles are in the 2+2 Articles Forum.
Absolute:Guidelines:
Relative:
- A-5 = 2 pts each
- 1 pt bonus for any two-card combination of A, 2 or 3, and 2 pts if you have all three cards.
- 1 pt for 6
- 1 pt for 7 or 8. 7 and 8 = 1 pt
- 9 = -1
- T-K = -2
Player Action:
- Add 1 point if your doorcard is A-4.
- Subtract 1 pt if your doorcard is 7 or 8.
- Subtract 1 pt for every dead card on the board A-8.
- Add 1 point for every pair card on the board A-8.
- Add 1 pt if you are in CO or steal position
- +1 for each limper up to two ~ -1 for third limper
- -1 for limp/raise
- -1 if you complete and get raised
- -1 Earlier Position than yours completion and raise
- -1 any player who cold-calls two or more bets
- -1 for every player over 3 in pot
- +2 Completion from steal position.
- +1 for every player who comes into the pot in any fashion with a doorcard higher than your highest card (You: (64)2 Opp: (xx)7 +1)
- +1 if an opponent flat calls a completion with a wheel or 6 in the door
- +1 if Heads-up
AV 5 is a good, 4 mediocre, 3or less, weak.
AV 6 or 7 is strong, 8 and up very strong.
An AV 3 or less must improve to RV6 to complete-in or an RV5 to call or limp/call. It cannot call a raise.
RV <0 is an autofold, unless the AV was over 5. But it still is a likely fold.
RV 0-3 very weak hands, usually steal hands - when rough they are fold hands.
RV 4 cannot complete-in unless late position, can call a completion. Can call one HU raise if AV was >4.
RV 5-6 good hands that can complete-in and call raise, plays well multiway.
RV 7-8 Very strong hand that can limp/raise, jam or limp EP.
RV 9+ on 3rd, can call two bricks on 5th if opponent is still drawing or has made 8 or higher.
You will find that if you just do the AV for a few sessions and then add in the RV calculations, it will be very fast and simple for you to get a hand rating to use to make 3rd street decisions. Other 3rd street HH's and questions in the Learning Razz series will refer back to this system.

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